OpenGL Overview
OpenGL 3.0 at a glance
Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL 3.0 adds many new features to OpenGL's advanced programmable pipeline and, while remaining fully backward-compatible with older versions, introduces a deprecation model for the first time. Complete information about the OpenGL API is available on OpenGL.org.
OpenGL PDF Overview Click here (Dec 2008)
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OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL 3.0 exposes all the features of the latest graphics hardware.