glDrawElements - render primitives from array data
void glDrawElements(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid * indices)modeSpecifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, and GL_TRIANGLES are accepted.
countSpecifies the number of elements to be rendered.
typeSpecifies the type of the values in indices. Must be either GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.
indicesSpecifies a pointer to the location where the indices are stored.
glDrawElements specifies multiple geometric primitives with very few subroutine calls. You can prespecify separate arrays of vertices, normals, colors, and texture coordinates and use them to construct a sequence of primitives with a single call to glDrawElements.
When glDrawElements is called, it uses count sequential indices from indices to lookup elements in enabled arrays to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are constructed.
Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawElements executes. Attributes that aren't modified maintain their previous values.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
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This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
glClientActiveTexture, glColorPointer, glDrawArrays, glNormalPointer, glTexCoordPointer, glVertexPointer