Name

glClientActiveTexture — select client-side active texture unit

C Specification

void glClientActiveTexture(GLenum texture);
 

Parameters

texture

Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi, 0 <= i < GL_MAX_TEXTURE_UNITS , which is an implementation-dependent value. The initial value is GL_TEXTURE0.

Description

glClientActiveTexture selects the vertex array client state parameters to be modified by glTexCoordPointer, and enabled or disabled with glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY.

Errors

GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where 0 <= i < GL_MAX_TEXTURE_UNITS .

Notes

It is always the case that GL_TEXTUREi = GL_TEXTURE0+i .

Associated Gets

glGet with argument GL_CLIENT_ACTIVE_TEXTURE or GL_MAX_TEXTURE_UNITS

See Also

glActiveTexture, glEnableClientState, glGet, glMultiTexCoord, glTexCoordPointer

Copyright

Copyright © 2003-2004 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.