glTranslate — multiply the current matrix by a translation matrix

C Specification

void glTranslatef(GLfloat x,
 GLfloat y,
 GLfloat z);
void glTranslatex(GLfixed x,
 GLfixed y,
 GLfixed z);


x, y, z

Specify the x, y, and z coordinates of a translation vector.


glTranslate produces a translation by xyz . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

( 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 )

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

Associated Gets

glGet with argument GL_MATRIX_MODE

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale


Copyright © 2003-2004 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see