[Public WebGL] Size of GL_FLOAT
Vladimir Vukicevic
[email protected]
Tue Jan 12 16:57:52 PST 2010
On 1/12/2010 4:34 PM, Kenneth Russell wrote:
> On Tue, Jan 12, 2010 at 4:29 PM, Chris Marrin <[email protected]
> <mailto:[email protected]>> wrote:
>
>
> On Jan 12, 2010, at 3:20 PM, Kenneth Russell wrote:
>
> > On Tue, Jan 12, 2010 at 3:12 PM, Chris Marrin <[email protected]
> <mailto:[email protected]>> wrote:
> >
> > On Jan 12, 2010, at 3:08 PM, Kenneth Russell wrote:
> >
> > > ...We already specify the size of each type in the WebGLArray.
> That constrains what the vertex arrays can contain, which
> constrains the underlying OpenGL (or other) implementation. If a
> WebGLFloatArray contains 32 bit floats in every implementation and
> the VBO is sent in and defined as a buffer of FLOAT type, then
> WebGL constrains the type of FLOAT to be 32 bits.
> > >
> > > This is one way of looking at it: that the WebGL spec implies
> constraints on the OpenGL implementation underneath, for example
> that it supports 32-bit floats as input data. Another way of
> looking at it is that WebGL conforms to the typedefs of the OpenGL
> implementation on the platform.
> > >
> > > So wouldn't it be best to remove sizeInBytes() and replace it
> with constants for each supported WebGLArray type? This might be
> best done with a constant in each WebGLArray subtype
> (WebGLFloatArray.SIZE, WebGLUnsignedByteArray.SIZE, etc.).
> > >
> > > Realistically I think that every OpenGL implementation out
> there will support the primitive data types currently in the WebGL
> spec, so it's OK with me if we make this change. I would suggest a
> name like WebGLFloatArray.ELEMENT_SIZE to be more clear about the
> meaning.
> >
> > ELEMENT_SIZE makes me thing of elements in an array, not bytes.
> Maybe we should just go with SIZE_IN_BYTES (as wordy as that is),
> or BYTE_SIZE? :-)
> >
> > I don't like SIZE_IN_BYTES or BYTE_SIZE because we already have
> a method called byteLength(). We should have an indication that
> we're talking about the size of one element in the array.
>
>
> I misspoke; it's an attribute, not a method.
>
> Speaking of which, I'd feel better if this were lengthInBytes or
> something. Right now it sounds like its describing the length of a
> byte!
>
>
> There's currently naming consistency between the byteOffset and
> byteLength attributes on WebGLArray, and the byteLength attribute on
> WebGLArrayBuffer. Personally I like these better than offsetInBytes
> and lengthInBytes. Other opinions?
>
> >
> > What about ELEMENT_SIZE_IN_BYTES? ELEMENT_BYTE_SIZE?
>
> BYTES_PER_ELEMENT?
>
>
> This sounds good.
BYTES_PER_ELEMENT sounds good to me as well. On each of the typed array
types, correct? (WebGLFloatArray.BYTES_PER_ELEMENT == 4?)
- Vlad
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