[Public WebGL] NPOT (non-power-of-two) textures

Kenneth Waters [email protected]
Thu Jan 14 11:29:36 PST 2010


>
> OpenGL ES only supports NPOT, not RT. So does that mean we leave these
> older cards in the cold? The only options I see are:
>

OpenGL-ES does not support full NPOT textures.  It has similar restrictions
to rectangle, except the texture coordinates are normalized.  It may be
possible to emulate them with Rectangle, but I haven't dug into all of the
semantics.

-- Kenneth Waters
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