[Public WebGL] gl.enable(gl.TEXTURE_2D)

Giles Thomas [email protected]
Thu Jan 21 05:45:15 PST 2010


2010/1/21 Kenneth Russell <[email protected]>

> To clarify, I should have said, if you're trying to use WebGL inside
> of Chrome, use the Chromium continuous builds rather than the Dev
> Channel builds for the time being.
>

Thanks, Kenneth.  I'll adjust my own "getting a WebGL browser" page
appropriately.


Regards,

Giles
-- 
Giles Thomas
[email protected]
http://www.gilesthomas.com/
http://learningwebgl.com/
http://www.baroque-project.net/
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