[Public WebGL] getContext multiple context language

Vladimir Vukicevic [email protected]
Fri Jan 22 18:08:37 PST 2010

On 1/22/2010 6:01 PM, Chris Marrin wrote:
> I  think I get why you pass the attrs as 'object' rather than 
> WebGLContextAttributes, but I wonder if it would be better to have a 
> common subclass (ContextAttributes?) that we 
> derive WebGLContextAttributes from and is the type of the 'attributes' 
> param. I'm not sure it makes much difference, but I think we should 
> use strong typing unless there's a reason not to.

We could, but I'm not sure if it would add any value -- that object 
would look like:

interface CanvasContextAttributes { };

Requiring that all attributes objects derive from this might be nice, 
but some contexts may want to use a plain string for attributes; I don't 
think we should restrict those unnecessarily.

     - Vlad
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