[Public WebGL] getContext multiple context language
Vladimir Vukicevic
[email protected]
Mon Jan 25 16:00:31 PST 2010
Ok, here's some updated text... how's this look?
object getContext(in DOMString contextId, in optional any attributes)
'contextId' must be a string naming a canvas rendering context to be
returned. For example, this specification defines the '2d' context,
which, if requested, will return either a reference to an object
implementing CanvasRenderingContext2D or null, if a 2D context
cannot be created at this time. Other specifications may define
their own contexts, which would return different objects.
If getContext() is called with a contextId that the implementation
supports and such a context can be created, a reference to an object
implementing the context API is returned and the new context is
added to the list of active contexts for this canvas. If contextId
is not supported or it cannot be created, null is returned. The
optional 'attributes' parameter must be either null, or an object
specific to the context being requested. A null or unspecified
value for the 'attributes' parameter is equivalent to requesting
default attributes for the given context. Any unknown attributes
should be ignored by the context.
If the canvas has at least one active context and getContext() is
called with a contextId that names an already-active context, it
must return the same resulting context object provided that the
attributes are identical to all previous requests for that context
ID. If the attributes are not identical, getContext() must raise an
INVALID_STATE_ERR exception. (XXX is INVALID_STATE the right thing
here? or is SYNTAX_ERR better?) Deciding which attributes are
identical is up to the specific context being requested, but should
mean that the requested attributes and their values are the same as
in all previous getContext() calls with this contextId.
If the canvas has at least one active context and getContext() is
called with a contextId that does not name an already-active
context, it may either return a new canvas context that can be used
simultaneously with all previously obtained contexts, or return null
to indicate that the newly requested context cannot be used with the
previously obtained contexts. If a non-null value is returned, the
new context is added to the list of active contexts for this canvas.
If multiple rendering contexts are active, they all render to the
same canvas bitmap; they are not layered or otherwise isolated.
Changes made to the canvas bitmap with one context must be
immediately visible to any other active contexts on the canvas. It
is up to the implementation to manage synchronization issues
associated with rendering with different contexts to the same canvas.
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