[Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors

Benoit Jacob [email protected]
Wed Feb 2 08:59:33 PST 2011

> Correct. On desktop GL you need EXT_framebuffer_blit +
> EXT_framebuffer_multisample *OR* ARB_framebuffer_object (which is
> basically a "roll-up" extension of the functionality which went into
> GL 3.0).
> If yes, how does Chromium/WebKit handle this problem? Are you also
> doing your rendering into a FBO, or a PBuffer?
> Chrome (when using ANGLE at least) renders to an FBO. ANGLE provides
> the GL_ANGLE_framebuffer_blit and GL_ANGLE_framebuffer_multisample
> extensions to expose the necessary FBO multisample support.

Many thanks for the reply!
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