[Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint

James Robinson [email protected]
Tue Feb 8 12:24:03 PST 2011

On Tue, Feb 8, 2011 at 4:10 AM, Mikko Mononen <[email protected]> wrote:

> Hi,
> I just recently updated our code to use requestAnimationFrame()
> instead of a timer. I'm using the wrapper available from WebGL FAQ
> (http://www.khronos.org/webgl/wiki/FAQ). The wrapper finds and uses
> "webkitRequestAnimationFrame".
> If I hit a breakpoint inside the render function, step through some
> code and press continue, the screen stops updating (sometimes the
> browser aww-snaps too). I call requestAnimationFrame() the first thing
> when entering the rendering function. I'm using Chrome 10.0.648.18
> dev, OSX 10.6.6 and ATI HD2600.
> Is this a bug, or something I have to live with, and if so is there
> some workaround to this?

This sounds a lot like a bug that I'm working on resolving right now.  I
hope to have a fix in the Chrome dev channel soon.

- James

> --mikko
> --
> Mikko Mononen, Software Engineer
> http://tinkercad.com - The unprofessional solid CAD
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