[Public WebGL] GL_OES_element_index_uint
Mon Feb 14 12:36:18 PST 2011
On 2011/02/11 5:54, [email protected] wrote:
> 1) Cases where some feature isn't supported in hardware - so the driver
> does a software fallback. This has been the bane of OpenGL developers
> from day #1 - WebGL makes it even tougher. One old laptop we have at home
> reports that it DOES support vertex texturing - but when you try to use
> it, your frame rate drops by a factor of 20! Presumably it's dropping
> back to running the vertex shader in the CPU...badly! The pain is that I
> can't test for that cleanly. If the driver just came out and honestly
> told me that it didn't support vertex textures - then I have an acceptable
> fallback available...
The GPU blacklist could be extended to handle this kind of case. If a
GPUs vertex texturing feature is blacklisted then the WebGL
implementation would not expose the extension.
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