[Public WebGL] Changes to the spec

Ben Vanik [email protected]
Mon Feb 14 15:24:15 PST 2011


Nevermind - I'm just clicking the wrong links for what I want (am I going
crazy?)... but the bit about the bad behavior when linking to the PDF
remains. Not sure that's fixable...

--
Ben Vanik
http://www.noxa.org


On Mon, Feb 14, 2011 at 3:21 PM, Ben Vanik <[email protected]> wrote:

> I noticed yesterday that all the links jump to the es_full_spec pdf instead
> of webpages. The usability of this is pretty bad for me as the fragment
> identifier doesn't seem to work in Chrome (always goes to top of document)
> and Chromium just re-downloads it each time I click on a link. For as often
> as I click those links in the spec this is a bit of a pain ;(
> Is there a reason everything was switched? Is the PDF more up to date than
> the pages that were previously linked?
>
> --
> Ben Vanik
> http://www.noxa.org
>
>
>
> On Mon, Feb 14, 2011 at 2:43 PM, Kenneth Russell <[email protected]> wrote:
>
>>
>> On Thu, Feb 10, 2011 at 3:13 AM, Chris Marrin <[email protected]> wrote:
>> >
>> >
>> > Per the recent F2F, I've made some minor edits to the spec:
>> >
>> > 1) Removed (actually moved) the paragraph about allowed characters in
>> GLSL shaders from section 4.3
>> > 2) Added text (taken from 1 above) to section 6.18 about allowing UTF-16
>> in GLSL comments
>> > 3) Added a non-normative paragraph about how to deal with UTF-16
>> characters in GLSL comments to section 6.18
>> > 4) Added normative references to ASCII and DOMString
>> > 5) Added text to section 5.13.10 about generating an error if the length
>> of the array passed to uniform*v is wrong.
>> > 6) Got rid of direct link to Canvas spec in section 2.1, and added
>> reference to [CANVAS] in the first paragraph.
>> > 7) Minor edit to section 2.1 header to get rid of single quotes in
>> heading.
>> >
>> > Please review...
>>
>> The edits generally look good. I fixed a small redundancy in the
>> non-normative text around GLSL comments.
>>
>> -Ken
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