[Public WebGL] GPU locking up laptop

John Davis [email protected]
Sun Feb 27 03:20:13 PST 2011

For the current version of Chrome, can I turn it off in script?  If so, how?

On Sat, Feb 26, 2011 at 8:58 AM, Mo, Zhenyao <[email protected]> wrote:

> I think the reason Chrome has this problem and Firefox doesn't is
> because multisampling is on in Chrome and off in Firefox.
> I tested on my laptop.  Once I turn off multisampling, I don't
> experience the same issue.
> You could download the latest build here
> http://build.chromium.org/f/chromium/continuous/?C=N;O=D
> And run chrome with --disable-gl-multisampling.
> I agree it's an issue the browser should handle with, that no matter
> how heavy the GPU computation is, it shouldn't lock up browser or OS.
> For now, you could change your demo and request a canvas with
> antialias:false.
> On Sat, Feb 26, 2011 at 6:26 AM, John Davis <[email protected]>
> wrote:
> > Not sure if this is a browser thing or an Angle thing.  Please take a
> look
> > at this sample.
> > http://www.pcprogramming.com/flight.html
> > If I zoom in far enough on Chrome, my little Asus UX50V laptop will start
> to
> > sputter and intermittently lock up.  FireFox beta 12 doesn't seem to have
> > the problem.  Makes me a little nervous that a web page running WebGL can
> > affect the responsiveness of the OS.
> > JD
> >
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