[Public WebGL] Some ARB_robustness questions

Benoit Jacob [email protected]
Fri May 13 06:56:33 PDT 2011


Is ARB_robustness only an extension for desktop OpenGL, or is there an ES version of it?

If there is, does anyone know how well supported ARB_robustness is on mobile (Android, etc) devices? 

What about ANGLE's libGLESv2? Which is how most users get WebGL on Windows. Is it possible to implement parts of ARB_robustness on top of D3D9? What's the plan? Sorry if I'm missing an obvious reason why that's not needed.

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