[Public WebGL] Vetex shader texture lookups

Mark Callow [email protected]
Mon May 16 08:37:05 PDT 2011


Umm! Its supposed to not need texture lookups...

> To those needing a work around for the lack of texture lookups

Regards

    -Mark





On 11/05/16 17:04, Benoit Jacob wrote:
> Firefox is not yet using a recent enough version of ANGLE to have this
> feature.
>
> I will try to update our ANGLE copy as soon as possible, for Firefox 6.
>
> Benoit
>
> ------------------------------------------------------------------------
>
>     It is not working for me in either FF4 or WebKit. In both cases, I
>     first of all see a screen with an image and below it the message
>     that I need a WebGL capable browser. That quickly disappears to be
>     replaced by black with a message below telling me I can use the
>     arrow keys to move left & right. Nothing further happens.
>
>     Regards
>
>         -Mark
>
>
>
>
>
>     On 11/05/14 5:53, John Davis wrote:
>
>         To those needing a work around for the lack of texture lookups
>         in the current Angle, here is a really cool way to handle
>         noise based vertex displacements.
>
>         http://www.pcprogramming.com/blog/caverns/caverns.html
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20110516/1e9f3881/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: callow_mark.vcf
Type: text/x-vcard
Size: 408 bytes
Desc: not available
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20110516/1e9f3881/attachment.vcf>


More information about the public_webgl mailing list