[Public WebGL] loading models with textures from local disk?

Gregg Tavares (wrk) [email protected]
Fri Sep 9 15:04:00 PDT 2011


On Sat, Sep 10, 2011 at 5:00 AM, Ilyes Gouta <[email protected]> wrote:

>
> Hi,
>
> I'm running Chrome 13.0.782.220 on my Windows 7 64bit, validating few
> WebGL test pages on it before testing on the final platform, and I'm
> hitting this constraint (recently introduced?).
>
> Is there a way to relax the browser's security check, since I'm using
> textures that are coming from my local drive and *do* know that are
> safe?
>
> Is there an option to pass to Chrome?
>
> > python -m SimpleHTTPServer
>
>
This works on Windows. Just install Python

> Any similar, light weight, approach for Windows?
>
> Thanks,
>
> -Ilyes
>
> > Just open a shell/terminal/command prompt, CD to the folder you want to
> be the root of your server and type
> > python -m SimpleHTTPServer
> >
> > You can now connect to http://localhost:8000/yourtestpage.html
> >
> > When you're done press Ctrl-C and everything is back to normal
> >
> > It's simple and doesn't require you to turn off the security in your
> browser.
> >
> >
> > On Fri, Jun 24, 2011 at 6:01 AM, Benoit Jacob <[email protected]>
> wrote:
>
> ----- Original Message -----
> > Hi,
> >
> > On Fri, Jun 24, 2011 at 14:52, Evgeny Demidov
> > <[email protected]> wrote:
> > > in Firefox 6
> > > Error: uncaught exception: [Exception... "Failure arg 5
> > > [nsIDOMWebGLRenderingContext.texImage2D]" nsresult: "0x80004005
> > > (NS_ERROR_FAILURE)" location: "JS frame ::
> > > file:///E:/w3/ibiblio/webgl/models/jupiter.html :: <TOP_LEVEL> ::
> > > line 164"
> > >  data: no]
> >
> > This is due to same-origin restrictions on file URLs.
> > In Firefox you can workaround this by changing
> > security.fileuri.strict_origin_policy in about:config
>
> I also recently learnt we have a bug making it more restricted than
> necessary (unless of course you flip that pref):
> https://bugzilla.mozilla.org/show_bug.cgi?id=444641
>
> Benoit
>
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