[Public WebGL] readPixles() can't access float values (OES_texture_float interaction)

Florian Bösch [email protected]
Fri Sep 16 11:33:57 PDT 2011


On Fri, Sep 16, 2011 at 8:14 PM, Kenneth Russell <[email protected]> wrote:

> Shouldn't the existing need to check the framebuffer's status be
> sufficient? Applications that don't check for FBO completeness are by
> definition incorrectly written. These applications already have to
> request the floating-point texture extension from WebGL.
>
It's possible that this is enough. There could just be a test-snipplet ala
test_float_fbo(gl) in the form of some utility helper and people would use
that.
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