[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Benoit Jacob [email protected]
Mon Apr 2 05:34:57 PDT 2012

----- Original Message -----

> On Mon, Apr 2, 2012 at 2:13 PM, Benoit Jacob < [email protected] >
> wrote:

> > That could mean: watch out carefully for any draft extension that's
> > getting popular, and try to move it to official status as soon as
> > possible before it is too popular.
> On that note, two questions:
> - What's the status of angle-Direct3D support for anisotropic
> filtering?
http://code.google.com/p/angleproject/issues/detail?id=297 hasn't been updated so I assume it's still waiting for asomeone to write a patch. 

> - Do wee expect anisotropic filtering to change in the specification
> still? If not, do we need to wait for the angle Direct3D fix? If
> not, can we bump it up to ratified? If not, why not?
It seems like a good idea to wait for it being decently supported on Windows, before we ratify it, which means that I agree it should be blocked on the ANGLE patch (given that current WebGL browsers rely on ANGLE for rendering on Windows). 

I don't see any other thing blocking it. This extension seems very small and non-controversial, it doesn't leave much room for bikeshed discussions. 

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