[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Ben Vanik [email protected]
Mon Apr 2 09:58:36 PDT 2012


I did actually have some behavioral questions while implementing the
extension that I think may need to be clarified - I'll start another thread
;)

On Mon, Apr 2, 2012 at 5:34 AM, Benoit Jacob <[email protected]> wrote:

>
>
> ------------------------------
>
> On Mon, Apr 2, 2012 at 2:13 PM, Benoit Jacob <[email protected]> wrote:
>
>> That could mean: watch out carefully for any draft extension that's
>> getting popular, and try to move it to official status as soon as possible
>> before it is too popular.
>>
> On that note, two questions:
> - What's the status of angle-Direct3D support for anisotropic filtering?
>
> http://code.google.com/p/angleproject/issues/detail?id=297 hasn't been
> updated so I assume it's still waiting for asomeone to write a patch.
>
> - Do wee expect anisotropic filtering to change in the specification
> still? If not, do we need to wait for the angle Direct3D fix? If not, can
> we bump it up to ratified? If not, why not?
>
> It seems like a good idea to wait for it being decently supported on
> Windows, before we ratify it, which means that I agree it should be blocked
> on the ANGLE patch (given that current WebGL browsers rely on ANGLE for
> rendering on Windows).
>
> I don't see any other thing blocking it. This extension seems very small
> and non-controversial, it doesn't leave much room for bikeshed discussions.
>
> Cheers,
> Benoit
>
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