[Public WebGL] Is DEPTH_STENCIL support manditory?

Glenn Maynard [email protected]
Mon Apr 2 17:15:54 PDT 2012


On Mon, Apr 2, 2012 at 7:03 PM, Jeff Gilbert <[email protected]> wrote:

> DEPTH_STENCIL is apparently not available on all hardware. In its absence,
> do we simply pass it through to the driver to return INVALID_ENUM?
> It would seem that emulating this functionality would be possible, but
> non-trivial.
>

I think you should still be able to create the renderbuffer with
renderbufferStorage, but generate FRAMEBUFFER_UNSUPPORTED when you attach
it to a framebuffer.

-- 
Glenn Maynard
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