[Public WebGL] Should WebGLContextAttributes be a callback interface?
Cameron McCormack
[email protected]
Sun Apr 8 19:22:28 PDT 2012
Kenneth Russell:
> Sorry about that. It looks like I did drop that set of changes on the
> floor by accident. Let's resolve this issue now.
>
> Has there been a decision on the best path forward here? The
> requirements in the WebGL spec are relatively small; it must be
> possible to pass a user object to getContext("webgl", /* attrs */) and
> it must be possible to define the attributes and their types returned
> from getContextAttributes. Aside from that the existence of the
> WebGLContextAttributes interface is not important.
Another problem is that a callback interface can't be used as the return
type of getContextAttributes(). (It seems Web IDL doesn't explicitly
disallow this, but it should.)
Am I right in thinking that assigning to the properties of the object
returned from getContextAttributes() shouldn't affect the context? In
that case, I think we can just change WebGLContextAttributes to a
dictionary, and that lets us put the defaults on the dictionary too to
avoid mentioning them in prose:
dictionary WebGLContextAttributes {
boolean alpha = true;
boolean depth = true;
boolean stencil = false;
boolean antialias = true;
boolean premultipliedAlpha = true;
boolean preserveDrawingBuffer = false;
};
getContextAttributes() will then return a new JS object with those six
properties set on it.
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