[Public WebGL] Re: Chrome for android

Nicolas Kassis [email protected]
Fri Apr 13 11:19:10 PDT 2012


I use firefox right now on my phone, seems to support my application ok. I
just have to add touch events.



On Fri, Apr 13, 2012 at 1:29 PM, Ben Vanik <[email protected]> wrote:

> The WebGL-supporting Safari tags could be iOS with WebGL enabled in WebKit
> - I know that I've been browsing quite a few pages with this:
> http://benvanik.github.com/WebGLBrowser/
>
>
> On Fri, Apr 13, 2012 at 7:14 AM, John Davis <[email protected]>wrote:
>
>> The cheap google tablet in July is what peaks my interest.
>>
>>
>> On Friday, April 13, 2012, Giles Thomas wrote:
>>
>>> On 13 April 2012 14:26, Florian Bösch <[email protected]> wrote:
>>>
>>>> The user-agents that could be identified as chrome is actually 0 for
>>>> android for webgl. But there's a few that look like safari (probably
>>>> built-in browsers that use a safari looking user-agent string for
>>>> compatibility).
>>>>
>>>
>>> On my Galaxy S2, Firefox supports WebGL but Chrome does not.
>>>
>>>
>>> All the best,
>>>
>>> Giles
>>> --
>>> Giles Thomas
>>> [email protected]
>>> http://www.gilesthomas.com/
>>> http://learningwebgl.com/
>>> http://pythonanywhere.com/
>>>
>>> <http://learningwebgl.com/>
>>>
>>
>


-- 
-----------------
Nicolas Kassis
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