[Public WebGL] Reason for not allowing generateMipmaps with compressed textures

Brandon Jones [email protected]
Sun Apr 15 09:23:41 PDT 2012


Just curious about this one, wondering if someone on the list has a
good explanation. In Chrome the behavior of generateMipmaps recently
changed to fail if the bound texture is compressed. It's my
understanding that this was to stay compliant with the ES standard.

However, before it was explicitly disallowed (in this ticket:
http://code.google.com/p/chromium/issues/detail?id=121476) generating
mipmaps on compressed textures seemed to work just fine. So the
question is: If we're capable of doing it why go through the trouble
of preventing it? Is this another mobile vs. desktop issue?

--Brandon

-----------------------------------------------------------
You are currently subscribed to [email protected]
To unsubscribe, send an email to [email protected] with
the following command in the body of your email:
unsubscribe public_webgl
-----------------------------------------------------------





More information about the public_webgl mailing list