[Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?

Boris Zbarsky [email protected]
Sun Apr 15 11:29:09 PDT 2012


Can the objects passed in to these functions ever be gotten back from 
the WebGLContext?  All the functions returning "any" seem to say that a 
new object is returned on each call for the cases when returning arrays. 
  Are there other cases that return an IDL array object?

Alternately, are mutations to the array object that's passed in supposed 
to affect behavior after the call?

If neither of the above is true, then making these sequences seems like 
it would make more sense.

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