[Public WebGL] Uniform Default Values conformance test
Benoit Jacob
[email protected]
Mon Apr 23 19:56:42 PDT 2012
On Ubuntu 11.10 64bit, Gallium 0.4 on AMD RV710 / 2.1 Mesa 7.11, I get these results for all types:
testing: float
vertex shader
fragment shader default value should be zero
PASS should be green
test test by setting value
FAIL should be red
at (0, 0) expected: 255,0,0,255 was 0,255,0,255
re-linking should reset to defaults
PASS should be green
PASS getError was expected value: NO_ERROR : should be no GL errors
vertex shader
fragment shader default value should be zero
PASS should be green
test test by setting value
FAIL should be red
at (0, 0) expected: 255,0,0,255 was 0,255,0,255
re-linking should reset to defaults
PASS should be green
PASS getError was expected value: NO_ERROR : should be no GL errors
vertex shader
fragment shader default value should be zero
PASS should be green
test test by setting value
PASS should be red
re-linking should reset to defaults
PASS should be green
PASS getError was expected value: NO_ERROR : should be no GL errors
vertex shader
fragment shader default value should be zero
PASS should be green
test test by setting value
PASS should be red
re-linking should reset to defaults
PASS should be green
PASS getError was expected value: NO_ERROR : should be no GL errors
----- Original Message -----
> I added a new test to check that uniforms get the correct default
> values. Rumor is that some drivers have bugs here. Before browsers
> try to work around this issue it would be nice to have a test case
> Can you please run the test and if it fails then post your OS, GPU an
> Driver info? If you're using Chrome you can get that by going to
> about:gpu, in Firefox it's about:support
> The test is here
> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/uniforms/uniform-default-values.html
> Thank you
> -gregg
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