[Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets

Boris Zbarsky [email protected]
Fri Apr 27 17:18:51 PDT 2012


On 4/27/12 6:34 PM, Kenneth Russell wrote:
> There is however no use case for negative offsets. The spec for
> vertexAttribPointer has been updated to indicate that it generates an
> INVALID_VALUE error if the offset is negative.

That sounds fine.  The test suite needs updating accordingly: right now 
it has a test that tests that no error is generated when offset is 
-8000000000.

-Boris

-----------------------------------------------------------
You are currently subscribed to [email protected]
To unsubscribe, send an email to [email protected] with
the following command in the body of your email:
unsubscribe public_webgl
-----------------------------------------------------------





More information about the public_webgl mailing list