April 2012 Archives by author
Starting: Sun Apr 1 16:12:02 PDT 2012
Ending: Mon Apr 30 17:05:29 PDT 2012
Messages: 319
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
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- [Public WebGL] License file for the webgl-debug.js
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- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] possible non-passable test: program-test.html requires program state to be left untouched by a failed link
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] Uniform Default Values conformance test
[email protected]
- [Public WebGL] Uniform Default Values conformance test
[email protected]
- [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested?
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] gl_FragDepth and the focus of WebGL
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Chrome for android
[email protected]
- [Public WebGL] Chrome for android
[email protected]
- [Public WebGL] Reason for not allowing generateMipmaps with compressed textures
[email protected]
- [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist
[email protected]
- [Public WebGL] Advanced features and the chicken/egg problem
[email protected]
- [Public WebGL] Advanced features and the chicken/egg problem
[email protected]
- [Public WebGL] Advanced features and the chicken/egg problem
[email protected]
- [Public WebGL] Finding older versions of WebGL Conformance Suite
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
[email protected]
- [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered
[email protected]
- [Public WebGL] Reason for not allowing generateMipmaps with compressed textures
[email protected]
- [Public WebGL] Swiftshader-webgl
[email protected]
- [Public WebGL] Chrome for android
[email protected]
- [Public WebGL] Re: Chrome for android
[email protected]
- [Public WebGL] unsubscribe
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Is DEPTH_STENCIL support manditory?
[email protected]
- [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested?
[email protected]
- [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested?
[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] Is DEPTH_STENCIL support manditory?
[email protected]
- [Public WebGL] OT: exception handling
Ben[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Chrome for android
[email protected]
- [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests
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- [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests
[email protected]
- [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion
[email protected]
- [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] possible non-passable test: program-test.html requires program state to be left untouched by a failed link
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] Uniform Default Values conformance test
[email protected]
- [Public WebGL] Uniform Default Values conformance test
[email protected]
- [Public WebGL] Advanced features and the chicken/egg problem
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered
[email protected]
- [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Reason for not allowing generateMipmaps with compressed textures
[email protected]
- [Public WebGL] Re: Chrome for android
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
Sté[email protected]
- [Public WebGL] Differing TypedArray#set behavior
Sté[email protected]
- [Public WebGL] Differing TypedArray#set behavior
Sté[email protected]
- [Public WebGL] Differing TypedArray#set behavior
Sté[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] License file for the webgl-debug.js
[email protected]
- [Public WebGL] License file for the webgl-debug.js
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] gl_FragDepth and the focus of WebGL
[email protected]
- [Public WebGL] Is DEPTH_STENCIL support manditory?
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] "context creation parameters"
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] OT: exception handling
Gle.[email protected]
- [Public WebGL] getSupportedExtensions + context loss
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Improving "explicit context loss handling"
[email protected]
- [Public WebGL] createTextures vs. genTexture 2^32 limit
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] readPixels overloads?
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence?
[email protected]
- [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence?
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] WebGL Stats
Mo,[email protected]
- [Public WebGL] WebGL Stats
Mo,[email protected]
- [Public WebGL] WebGL Stats
Mo,[email protected]
- [Public WebGL] conformance tests update: do-loop and while-loop related
Mo,[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
Mo,[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Webgl in xvfb?
[email protected]
- [Public WebGL] Swiftshader-webgl
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] Explicit unboxing for object identifiers
[email protected]
- [Public WebGL] Vestigial module syntax in the IDL
[email protected]
- [Public WebGL] Use of invalid type "unsigned byte" in the WebGL idl
[email protected]
- [Public WebGL] Typo in IDL for framebufferTexture2D
[email protected]
- [Public WebGL] Finding older versions of WebGL Conformance Suite
[email protected]
- [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore
[email protected]
- [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested?
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] [Callback] is no longer used for interfaces in WebIDL
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL
[email protected]
- [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence?
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] Nullable changes in the spec
[email protected]
- [Public WebGL] Nullable changes in the spec
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] "context creation parameters"
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Should texSubImage2D accept null like texImage2D does?
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion
[email protected]
- [Public WebGL] conformance tests update: do-loop and while-loop related
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Proposal: adjust tolerances of two GLSL function tests in 1.0.1
[email protected]
- [Public WebGL] Re: Proposal: adjust tolerances of two GLSL function tests in 1.0.1
[email protected]
- [Public WebGL] createTextures vs. genTexture 2^32 limit
[email protected]
- [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring
[email protected]
- [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring
[email protected]
- [Public WebGL] Can getSupportedExtensions return null?
[email protected]
- [Public WebGL] getSupportedExtensions + context loss
[email protected]
- [Public WebGL] Improving "explicit context loss handling"
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] getProgramInfoLog IDL and prose return type is inconsistent
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Explicit unboxing for object identifiers
[email protected]
- [Public WebGL] Explicit unboxing for object identifiers
[email protected]
- [Public WebGL] Improving "explicit context loss handling"
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] Spec for readPixels is needlessly confusing
[email protected]
- [Public WebGL] getParameter says to use a non-existent "int" type for UNPACK_ALIGNMENT
[email protected]
- [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
[email protected]
- [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] ogles preprocessor conformance test disambiguated factoring
[email protected]
- [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring
[email protected]
- [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring
[email protected]
- [Public WebGL] Chrome for android
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
- [Public WebGL] Re: Chrome for android
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] Non-binding context creation attributes, specifically 'stencil'
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Can getSupportedExtensions return null?
[email protected]
- [Public WebGL] Can getSupportedExtensions return null?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
[email protected]
- [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Should WebGL's getSupportedExtensions return an array or a sequence?
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Vestigial module syntax in the IDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore
[email protected]
- [Public WebGL] [Callback] is no longer used for interfaces in WebIDL
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Requirements for bufferData don't make sense given the IDL
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] What should getContextAttributes return after the context has been lost?
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] OT: exception handling
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Should WebGLContextAttributes be a callback interface?
[email protected]
- [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Differing TypedArray#set behavior
[email protected]
- [Public WebGL] Null return values from create*
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] getProgramInfoLog IDL and prose return type is inconsistent
[email protected]
- [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
[email protected]
- [Public WebGL] Spec for readPixels is needlessly confusing
[email protected]
- [Public WebGL] readPixels overloads?
[email protected]
- [Public WebGL] readPixels overloads?
[email protected]
- [Public WebGL] Can getSupportedExtensions return null?
[email protected]
- [Public WebGL] getParameter says to use a non-existent "int" type for UNPACK_ALIGNMENT
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec
[email protected]
- [Public WebGL] Improving "explicit context loss handling"
[email protected]
- [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?
[email protected]
- [Public WebGL] Return value for getAttachedShaders when a null program is passed in
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
[email protected]
- [Public WebGL] gl_FragDepth and the focus of WebGL
[email protected]
- [Public WebGL] WebGL Stats
[email protected]
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Mon Apr 30 17:05:29 PDT 2012
Archived on: Wed Dec 8 14:53:58 PST 2021
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