[Public WebGL] y-orientation for texImage2D from HTML elements

Kenneth Russell [email protected]
Thu Dec 6 20:33:51 PST 2012

On Thu, Dec 6, 2012 at 7:32 PM, Mark Callow <[email protected]> wrote:
> On 2012/12/07 12:07, Jeff Gilbert wrote:
> At the absolute minimum, we need wording in the spec that spells this out:
> "We send decoded image data top-row-first into texImage2D, which, per spec,
> expects bottom-row-first data. This means that textures uploaded this way
> will be upside down compared to textures uploaded via other methods. You can
> force HTML element uploads to upload bottom-row-first by using
> UNPACK_FLIP_Y_WEBGL=true, but this also flips the order that TypedArray rows
> are uploaded."
> I have no objection to adding a note to the spec. I would prefer something
> along the lines of:
> The default texture coordinate system in OpenGL is such that the first row
> of data loaded by texImage2D will appear at bottom of the texture. However
> the first row of data in HTML elements is the logical top of the image
> therefore textures uploaded from HTML elements will appear upside down. One
> way of adjusting for this is to set UNPACK_FLIP_Y_WEBGL=true. Then
> texImage2D will flip the rows of data as it uploads them.
> UNPACK_FLIP_Y_WEBGL affects the operation of texImage2D for all data
> sources.

This seems like too much text to me.
already defines UNPACK_FLIP_Y_WEBGL very clearly. The only text that
should possibly be added in my opinion is a brief note in
http://www.khronos.org/registry/webgl/specs/latest/#5.14.8 under the
texImage2D and texSubImage2D overloads taking HTML elements and
ImageData, which already reference the above section. I'm still
unconvinced that changes are needed here so if someone could please
propose spec text in this context it would be helpful.


> Regards
>     -Mark
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