[Public WebGL] using the same context with multiple canvases
Tue Dec 11 20:28:26 PST 2012
On Wed, 12 Dec 2012, Gregg Tavares (ç¤¾ç~T¨) wrote:
> I still think that API needs to be informed by the decisions here.
It was; see the thread last month.
> Specifically as I mentioned there is a desire for 2D canvases to have
> creation parameters similar to WebGL contexts. If nothing else to to be
> able to choose double buffered canvases (fast) vs the current single
> buffered canvases (slow)
I don't understand what you mean by that distinction for 2D canvas.
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
More information about the public_webgl