[Public WebGL] using the same context with multiple canvases
Ian Hickson
[email protected]
Tue Dec 18 11:14:20 PST 2012
On Tue, 18 Dec 2012, Florian Bösch wrote:
> On Tue, Dec 18, 2012 at 8:04 AM, Ian Hickson <[email protected]> wrote:
> >
> > I really don't understand why, given that you have a scene graph
> > object and a place for the scene graph to be rendered to, you feel
> > it's important to have a middle-man object.
>
> We don't have a scene-graph object.
Poor terminology. I meant the context with its state.
> > I understand that there is a concern that authors will accidentally
> > change the settings and that changing the settings used in a
> > particular context/ canvas pair is expensive. But I don't see how a
> > middleman object would help. If an author could accidentally use
> > different settings when binding a context to a canvas, why couldn't an
> > author accidentally use a different middle man object?
>
> It's not a middle-man, it's a drawing buffer.
That's what a <canvas> is.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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