[Public WebGL] Is depth peeling supported in WebGL

Nicolas Rannou [email protected]
Wed Feb 1 12:25:24 PST 2012


Hello,

I'm new to the webgl world and I was wondering if depth peeling is/will be
supported in webgl?

Which would be the best (performance/appearance) way to render transparent
objects which are overlapping?

Thanks,
Nicolas
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20120201/afc82218/attachment.html>


More information about the public_webgl mailing list