[Public WebGL] Is depth peeling supported in WebGL

Benoit Jacob [email protected]
Wed Feb 1 13:23:16 PST 2012



----- Original Message -----
> 
> On Wed, Feb 1, 2012 at 10:10 PM, Florian Bösch <[email protected]>
> wrote:
> > You will have 2 renders of the scene per peel + one compositing
> > step at the end.
> If we had depth textures for fbos we could solve that with one pass
> per peel. Which is why I proposed this extension:
> http://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_depth_texture/

I just saw this in this document:
"Written against the WebGL API 2.0 specification."

Did you mean 1.0.1?

Benoit

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