[Public WebGL] Is depth peeling supported in WebGL

Florian Bösch [email protected]
Wed Feb 1 13:28:59 PST 2012

On Wed, Feb 1, 2012 at 10:23 PM, Benoit Jacob <[email protected]> wrote:
> I just saw this in this document:
> "Written against the WebGL API 2.0 specification."
is written against 2.0
is based on the OES extension, so it is either written against OpenGL
ES 2.0 or against WebGL 1.0 (I'm not clear on what convention we use

is written against 2.0
http://www.khronos.org/message_boards/viewtopic.php?f=9&t=4699 is
based on the NV extension so it should be written against OpenGL ES

You are currently subscribed to [email protected]
To unsubscribe, send an email to [email protected] with
the following command in the body of your email:
unsubscribe public_webgl

More information about the public_webgl mailing list