[Public WebGL] Conformance test for GLSL: Side-effects in the ternary if operator (used in combination with the comma (sequence) operator)
Rehno Lindeque
[email protected]
Fri Feb 10 11:24:01 PST 2012
Hi all,
Following a lively discussion at the San Francisco WebGL meetup last night,
someone suggested that we should submit bugs in GLSL so they could be added
to the WebGL conformance tests. I agree that getting consistent glsl
support across all devices/drivers would be pretty helpful.
This is a bug that I've found in ANGLE on windows machines running Google
Chrome 16.0.912.77 m.
float a = ...
float b = ...
float r0 = ...
float r1 = ...
float r = ...
float ab = a > b? (r = r0, a) : (r = r1, b);
return r;
On my usual (linux) machine this runs only one of the two side-effects (r =
r0) or (r = r1) as you'd expect, but on ANGLE I believe it probably runs
both.
I didn't submit this before because I haven't had time to write up a decent
test, however if someone would be willing to add it I'd be grateful. I
guess I could probably be convinced to generate a shader that fails at this
if you really need it.
Thank you,
Rehno
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