[Public WebGL] Re: chrome18

Daniel Koch [email protected]
Fri Feb 10 12:22:36 PST 2012


The following blog post tells you how to test it out:

http://blog.chromium.org/2012/02/gpu-accelerating-2d-canvas-and-enabling.html

/Daniel/

On 2012-02-10, at 3:02 PM, Gregg Tavares (勤) wrote:

> 
> 
> On Fri, Feb 10, 2012 at 11:07 AM, John Davis <[email protected]> wrote:
> thanks to tavares we now have a third, this is HUGE!  just need a dev switch for testing.
> 
> don't thank me. Thank John Bauman (google) and the guys at TransGaming that write SwiftShader (and ANGLE)
> 
> I haven't tried this but looking at the code maybe
> 
> --use-gl=swiftshader
> 
> 
> 
>  
> 
> 
> On Friday, February 10, 2012, Florian Bösch <[email protected]> wrote:
> > As far as I know there is no such flag. I'm also under the impression
> > that WebGL can only target OpenGL and Direct3D. Although I'd really
> > like the idea of having a good software renderer.
> >
> > On Fri, Feb 10, 2012 at 7:53 PM, John Davis <[email protected]> wrote:
> >> is there a flag to force swiftshader-webgl rendering?
> >
> >
> 

---
                        Daniel Koch -+- [email protected]
Senior Graphics Architect -+- TransGaming Inc.  -+- www.transgaming.com

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