[Public WebGL] Re: chrome18

Vangelis Kokkevis [email protected]
Fri Feb 10 12:27:59 PST 2012


The flag you need to run chrome with is --blacklist-webgl .  The first time
you'll have to wait a bit for the SwiftShader download to kick in (may take
5-10 minutes).

Vangelis


On Fri, Feb 10, 2012 at 12:02 PM, Gregg Tavares (勤) <[email protected]> wrote:

>
> a
> On Fri, Feb 10, 2012 at 11:07 AM, John Davis <[email protected]>wrote:
>
>> thanks to tavares we now have a third, this is HUGE!  just need a dev
>> switch for testing.
>
>
> don't thank me. Thank John Bauman (google) and the guys at TransGaming
> that write SwiftShader (and ANGLE)
>
> I haven't tried this but looking at the code maybe
>
> --use-gl=swiftshader
>
>
>
>
>
>>
>>
>> On Friday, February 10, 2012, Florian Bösch <[email protected]> wrote:
>> > As far as I know there is no such flag. I'm also under the impression
>> > that WebGL can only target OpenGL and Direct3D. Although I'd really
>> > like the idea of having a good software renderer.
>> >
>> > On Fri, Feb 10, 2012 at 7:53 PM, John Davis <[email protected]>
>> wrote:
>> >> is there a flag to force swiftshader-webgl rendering?
>> >
>> >
>>
>
>
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