[Public WebGL] Re: chrome18

John Davis [email protected]
Fri Feb 10 12:43:55 PST 2012


eta for linux?

On Friday, February 10, 2012, Daniel Koch <[email protected]> wrote:
> The following blog post tells you how to test it out:
>
http://blog.chromium.org/2012/02/gpu-accelerating-2d-canvas-and-enabling.html
> /Daniel/
> On 2012-02-10, at 3:02 PM, Gregg Tavares (勤) wrote:
>
>
> On Fri, Feb 10, 2012 at 11:07 AM, John Davis <[email protected]>
wrote:
>>
>> thanks to tavares we now have a third, this is HUGE!  just need a dev
switch for testing.
>
> don't thank me. Thank John Bauman (google) and the guys at TransGaming
that write SwiftShader (and ANGLE)
> I haven't tried this but looking at the code maybe
> --use-gl=swiftshader
>
>
>
>>
>> On Friday, February 10, 2012, Florian Bösch <[email protected]> wrote:
>> > As far as I know there is no such flag. I'm also under the impression
>> > that WebGL can only target OpenGL and Direct3D. Although I'd really
>> > like the idea of having a good software renderer.
>> >
>> > On Fri, Feb 10, 2012 at 7:53 PM, John Davis <[email protected]>
wrote:
>> >> is there a flag to force swiftshader-webgl rendering?
>> >
>> >
>
> ---
>                         Daniel Koch -+- [email protected]
> Senior Graphics Architect -+- TransGaming Inc.  -+- www.transgaming.com
>
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