[Public WebGL] Re: chrome18
Fri Feb 10 12:47:30 PST 2012
No. (if there is one it's not my place to give it, nor is this the forum.)
On 2012-02-10, at 3:43 PM, John Davis wrote:
> eta for linux?
> On Friday, February 10, 2012, Daniel Koch <[email protected]> wrote:
> > The following blog post tells you how to test it out:
> > http://blog.chromium.org/2012/02/gpu-accelerating-2d-canvas-and-enabling.html
> > /Daniel/
> > On 2012-02-10, at 3:02 PM, Gregg Tavares (勤) wrote:
> > On Fri, Feb 10, 2012 at 11:07 AM, John Davis <[email protected]> wrote:
> >> thanks to tavares we now have a third, this is HUGE! just need a dev switch for testing.
> > don't thank me. Thank John Bauman (google) and the guys at TransGaming that write SwiftShader (and ANGLE)
> > I haven't tried this but looking at the code maybe
> > --use-gl=swiftshader
> >> On Friday, February 10, 2012, Florian Bösch <[email protected]> wrote:
> >> > As far as I know there is no such flag. I'm also under the impression
> >> > that WebGL can only target OpenGL and Direct3D. Although I'd really
> >> > like the idea of having a good software renderer.
> >> >
> >> > On Fri, Feb 10, 2012 at 7:53 PM, John Davis <[email protected]> wrote:
> >> >> is there a flag to force swiftshader-webgl rendering?
> >> >
> >> >
> > ---
> > Daniel Koch -+- [email protected]
> > Senior Graphics Architect -+- TransGaming Inc. -+- www.transgaming.com
Daniel Koch -+- [email protected]
Senior Graphics Architect -+- TransGaming Inc. -+- www.transgaming.com
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