[Public WebGL] Re: webgl/swiftshader

Patrick Baggett [email protected]
Wed Feb 15 10:57:39 PST 2012

On Wed, Feb 15, 2012 at 12:49 PM, John Davis <[email protected]>wrote:

> Thanks, I didn't realize all cases would have powervr gpu's.
Not sure if troll, but Nvidia's Tegra platform looks up to the challenge
and it isn't based on PowerVR.

I wouldn't say 100% of Win8 platforms will be WebGL capable, but honestly,
if a > 3.0 GHz x86-64 machine stutters while using Mesa's LLVM shader
backend (swiftshader is x86 only, and cannot be ported since it glues x86
asm together), then I imagine a 600MHz - 1GHz ARM chip running with power
constraints would scarcely be able to render anything "interactively". When
it comes to shaders on embedded hardware, it is basically GPU or die trying.

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