[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Benoit Jacob [email protected]
Thu Feb 23 18:57:50 PST 2012



----- Original Message -----
> On Thu, Feb 23, 2012 at 6:52 PM, Benoit Jacob <[email protected]>
> wrote:
> >
> >
> > ----- Original Message -----
> >> The extension should be in "draft" state, not "proposed" state,
> >> before
> >> anyone implements it.
> >
> > Ah OK. Anyway, as Florian said in his email, he's just implemented
> > it in Mozilla.
> >
> >> See the very clear "DO NOT IMPLEMENT!" at the
> >> top of
> >> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/extensions/proposals/EXT_texture_filter_anisotropic/index.html
> >> .
> >
> > I admit I was a bit confused by that. The draft seemed good enough
> > for an implementation as an experimental (vendor-prefixed)
> > extension. There doesn't seem to be much to argue about, in this
> > extension spec. Is now the right time to drop the "DO NOT
> > IMPLEMENT!" and keep it in "proposed" state?
> 
> Gregg specifically added the "do not implement" text for proposals.
> Drafts don't contain that text. All that's needed to change the state
> is change one keyword in the extension.xml, move it out of the
> "proposals" folder and re-run make. Are there any objections to doing
> that?

No objection! Sorry I got it the wrong way around, in my previous email. Of course, I'm OK to move it to "draft" state.

Benoit

> 
> -Ken
> 
> 
> > Benoit
> >
> >>
> >> Are there any objections to moving this WebGL extension into draft
> >> state? I don't suspect there would be...
> >>
> >> No objections to incorporating a conformance test for it as long
> >> as
> >> it
> >> passes without the extension being available and is prefixed with
> >> a
> >> minimum version of 1.0.2.
> >>
> >> -Ken
> >>
> >>
> >> On Thu, Feb 23, 2012 at 6:03 AM, Florian Bösch <[email protected]>
> >> wrote:
> >> > A patch to introduce this extension has been accepted by Mozilla
> >> > to
> >> > mozilla-inbound:
> >> >  https://bugzilla.mozilla.org/show_bug.cgi?id=728354
> >> >
> >> > - The extension name MOZ_EXT_texture_filter_anisotropic is used
> >> > by
> >> > firefox.
> >> > - A conformance test has been added for this
> >> > feature:
> >> >  http://hg.mozilla.org/integration/mozilla-inbound/diff/a6dfdf5a529d/content/canvas/test/webgl/ext-texture-filter-anisotropic.patch
> >> > - Is it possible to accept this conformance test upstream to the
> >> > Khronos
> >> > conformance test suite?
> >> > - A demo for anisotropic filtering is available
> >> > at: http://codeflow.org/webgl/anisotropy/
> >> > - Sample picture of the demo:
> >> >  http://codeflow.org/pictures/anisotropy.jpg
> >> >
> >> > Example Code:
> >> >
> >> > var ext = gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
> >> > if(ext){
> >> >     var max = gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY);
> >> >     gl.texParameterf(target, ext.TEXTURE_MAX_ANISOTROPY, max);
> >> > }
> >> >
> >> > Angle OpenGL works fine, but Direct3D support is not yet there
> >> > for
> >> > this
> >> > feature, requirement described
> >> > there:
> >> >  http://code.google.com/p/angleproject/issues/detail?id=297
> >> >
> >>
> 

-----------------------------------------------------------
You are currently subscribed to [email protected]
To unsubscribe, send an email to [email protected] with
the following command in the body of your email:
unsubscribe public_webgl
-----------------------------------------------------------





More information about the public_webgl mailing list