[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Kenneth Russell [email protected]
Fri Feb 24 10:55:20 PST 2012

On Fri, Feb 24, 2012 at 10:50 AM, Florian Bösch <[email protected]> wrote:
> So the basic issue is this:
> OpenGL et all use a global namespace for these names (as in
> GL_UNSIGNED_INT). There are a variety of extensions which may express some
> functionality with already present enumerants.
> In WebGL we do not (yet) have an gl.UNSIGNED_INT (but we do have a

UNSIGNED_INT is already present on WebGLRenderingContext.


> Adding the UNSIGNED_INT to the context if the extension is enabled may be
> problematic because:
> - some implementation issues in modifying the context
> - is not how extensions work so far
> Adding UNSIGNED_INT just to the extension object is problematic, because:
> - You end up referring to foo_ext.UNSIGNED_INT, bar_ext.UNSIGNED_INT,
> etc_ext.UNSIGNED_INT

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