[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Florian Bösch [email protected]
Fri Feb 24 11:13:17 PST 2012

On Fri, Feb 24, 2012 at 7:55 PM, Florian Bösch <[email protected]> wrote:

> Alright, so at least for this enum it's unambiguous. So the extension
>> specification should specify that it refers to the globally available
>> unsigned int somehow.
> Patch attached, removed the IDL definition for unsigned int following the
texture float example.
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