[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Benoit Jacob [email protected]
Fri Feb 24 21:06:54 PST 2012


----- Original Message -----

> Awesome!

> Will the tests make their way into the khronos repo?
That sure is the intent! I'll let you know. 

Benoit 

> WebKit bug: https://bugs.webkit.org/show_bug.cgi?id=79541 (it's been
> awhile since I've touched this stuff, may take some time to get it
> in ;)

> I'm willing to give the ANGLE bug a go if no one has touched it yet
> (and while waiting for the WebKit stuff to go through).

> On Fri, Feb 24, 2012 at 5:31 PM, Florian Bösch < [email protected] >
> wrote:

> > Adjusted the specifications (patch attached):
> 
> > - EXT_texture_filter_anisotropic: added name aliases for the
> > extension name and added the EXT suffix to the enumerants.
> 
> > - OES_element_index_uint: added name aliases for the extension name
> > and removed the enumerants from the IDL that are available in the
> > core context.
> 
> > - WEBGL_depth_texture: added name aliases for the extension name
> > and
> > removed the enumerants from the IDL that are available in the core
> > context.
> 

> > Added a patch to the firefox implementation (
> > https://bugzilla.mozilla.org/show_bug.cgi?id=728354#c17 ):
> 
> > - EXT suffix added to the enumerants
> 
> > - Conformance test updated to use the new suffix and added multiple
> > vendor prefix recognition as well as the canonical extension name.
> 

> > On Sat, Feb 25, 2012 at 12:33 AM, Ben Vanik < [email protected] >
> > wrote:
> 

> > > Excellent. I've got a patch in the works for WebKit/Chrome for
> > > WEBKIT_EXT_texture_filter_anisotropic.
> > 
> 
> > Cool, any word on the Angle Direct3D support for it (I still
> > haven't
> > gotten around to setup a windows box)?
> 
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