[Public WebGL] proposal draft for EXT_texture_filter_anisotropic

Kenneth Russell [email protected]
Mon Feb 27 17:13:58 PST 2012


On Fri, Feb 24, 2012 at 5:31 PM, Florian Bösch <[email protected]> wrote:
> Adjusted the specifications (patch attached):
> - EXT_texture_filter_anisotropic: added name aliases for the extension name
> and added the EXT suffix to the enumerants.
> - OES_element_index_uint: added name aliases for the extension name and
> removed the enumerants from the IDL that are available in the core context.
> - WEBGL_depth_texture: added name aliases for the extension name and removed
> the enumerants from the IDL that are available in the core context.
>
> Added a patch to the firefox implementation
> (https://bugzilla.mozilla.org/show_bug.cgi?id=728354#c17):
> - EXT suffix added to the enumerants
> - Conformance test updated to use the new suffix and added multiple vendor
> prefix recognition as well as the canonical extension name.

Thanks for these updates and in particular for the conformance test.
I've committed the changes to the extensions and also moved
EXT_texture_filter_anisotropic from proposal to draft.

-Ken


> On Sat, Feb 25, 2012 at 12:33 AM, Ben Vanik <[email protected]> wrote:
>>
>> Excellent. I've got a patch in the works for WebKit/Chrome for
>> WEBKIT_EXT_texture_filter_anisotropic.
>
> Cool, any word on the Angle Direct3D support for it (I still haven't gotten
> around to setup a windows box)?
>

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