[Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!

Mark Callow [email protected]
Thu Jun 6 18:48:55 PDT 2013


On 2013/06/07 2:35, Kenneth Russell wrote:
> The next version of the WebGL spec based on ES 3.0 won't need this
> modification. -Ken
FLOAT32 textures are not filterable in OpenGL ES 3.0 core either.

Regards

    -Mark

-- 
注意:この電子メールには、株式会社エイチアイの機密情報が含まれている場合
が有ります。正式なメール受信者では無い場合はメール複製、 再配信または情
報の使用を固く禁じております。エラー、手違いでこのメールを受け取られまし
たら削除を行い配信者にご連絡をお願いいたし ます.

NOTE: This electronic mail message may contain confidential and
privileged information from HI Corporation. If you are not the intended
recipient, any disclosure, photocopying, distribution or use of the
contents of the received information is prohibited. If you have received
this e-mail in error, please notify the sender immediately and
permanently delete this message and all related copies.

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20130607/9fa85559/attachment.html>


More information about the public_webgl mailing list