[Public WebGL] IMPORTANT: Your WebGL floating point texture usage needs to be fixed!!!!

Kenneth Russell [email protected]
Thu Jun 6 19:05:16 PDT 2013

Understood. What I meant was that the ES 3.0 spec already contains the
definition of texture-filterable, which the ES 2.0 spec doesn't.


On Thu, Jun 6, 2013 at 6:48 PM, Mark Callow <[email protected]>wrote:

>  On 2013/06/07 2:35, Kenneth Russell wrote:
> The next version of the WebGL spec based on ES 3.0 won't need this
> modification. -Ken
> FLOAT32 textures are not filterable in OpenGL ES 3.0 core either.
> Regards
>     -Mark
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