[Public WebGL] WebGL Capture

Bill Baxter [email protected]
Mon Jun 17 11:04:19 PDT 2013


This is sweet!  Will give it a shot next time I have to make a gl bug repro.


On Wed, Apr 10, 2013 at 3:02 PM, Kenneth Russell <[email protected]> wrote:

>
> This is awesome! Thanks for writing it and putting it out there. It
> will be a big help in creating reduced test cases from real-world
> applications.
>
> -Ken
>
>
> On Wed, Apr 10, 2013 at 12:17 AM, Gregg Tavares <[email protected]> wrote:
> > I recently needed to try to create a reduced test case from a larger app
> so
> > I wrote this library that captures all the WebGL calls and generates a
> > HTML/JavaScript with just those calls to reproduce the scene.
> >
> > It's very alpha but I have managed to capture a few things.
> >
> > I suspect Ben Vanik will eventually add something similar and better to
> > either the WebGL Inspector or the Google Web Tracing Framework but for
> the
> > time being, if you find this useful it's here
> >
> > https://github.com/greggman/webgl-capture
> >
>
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-- 

Bill Baxter | Software Engineer | [email protected] | eat more peas!
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