[Public WebGL] color_buffer_float

Florian Bösch [email protected]
Tue Apr 8 22:53:21 PDT 2014


On Wed, Apr 9, 2014 at 5:43 AM, Mark Callow <[email protected]>wrote:
>
> I think we already decided that applications will have to explicitly
> request a WebGL 2 context by using a different context name.
>
That's fine then.


> It covers all of those except texturing which is standard in OpenGL ES 3.0
> so is in the core specification.
>
Excelent.

One related task would be to split the extension registry such that people
can browse which extensions are available for which WebGL version. Any
ideas on how to represent that?
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