[Public WebGL] color_buffer_float
Tue Apr 8 22:53:21 PDT 2014
On Wed, Apr 9, 2014 at 5:43 AM, Mark Callow <[email protected]>wrote:
> I think we already decided that applications will have to explicitly
> request a WebGL 2 context by using a different context name.
That's fine then.
> It covers all of those except texturing which is standard in OpenGL ES 3.0
> so is in the core specification.
One related task would be to split the extension registry such that people
can browse which extensions are available for which WebGL version. Any
ideas on how to represent that?
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