[Public WebGL] IE11

Kirill Prazdnikov [email protected]
Fri Nov 7 06:09:03 PST 2014


Should we use this to report critical issues like "internal error" and 
critical crashes as well will wishes ?

  -Kirill

On 06.11.2014 23:35, Frank Olivier wrote:
>
> (Apologies for the delay in replying)
>
> Please use 
> https://wpdev.uservoice.com/forums/257854-internet-explorer-platform 
> to report and vote on issues; we’re using that to track requests.
>
> Thanks
>
> Frank
>
> *From:*Florian Bösch [mailto:[email protected]]
> *Sent:* Wednesday, October 22, 2014 1:43 PM
> *To:* Tibor Ouden, den
> *Cc:* Rafael Cintron; Jukka Jylänki; Frank Olivier; 
> [email protected]; public webgl
> *Subject:* Re: [Public WebGL] IE11
>
> It'd be cool if there was a good issue tracker (ala bugzilla or 
> code.google.com <http://code.google.com>) for IE. CodePlex looks like 
> it has a fairly good issue tracking system and it's Microsoft 
> property. Maybe IE could use that to track issues. Another thing that 
> other browsers do is release changelogs of what changed in which 
> version. Popular are also release roadmaps/feature roadmaps (I think 
> Microsoft had something like that).
>
> On Wed, Oct 22, 2014 at 10:34 PM, Tibor Ouden, den 
> <[email protected] <mailto:[email protected]>> wrote:
>
>     Frank, Rafael,
>
>     If you are interested in another test case :
>
>     http://www.borbitsoft.com/ contains my attempt to create a PhysX /
>     Havoc / Bullet equivalent in the browser.
>
>     (It is still in its early stages :-) )
>
>     All the heavy lifting is done by shaders on the gpu.
>
>     It contains some long shaders which currently are not digested by IE.
>
>     There should be a general issue on Microsoft Connect.
>
>     When I have some time I will create more specific issues.
>
>     Tibor
>
>     2014-10-07 19:40 GMT+02:00 Rafael Cintron
>     <[email protected] <mailto:[email protected]>>:
>
>         Hello Jukka.  Thank you very much for your feedback.
>
>         The IE build on the results page is not the latest released
>         version.  You should re-run your benchmark with the latest
>         released version available on Windows Update.
>
>         While IE has improved compared to where we once were, we are
>         still not better than Chrome when you throw a large number of
>         objects at the benchmark.  On an ATI FirePro V card, I get
>         23fps with 5000 objects on IE.  Chrome yields 30fps with the
>         same workload.  There is definitely more work for us to do here.
>
>         If you find any more issues, please let myself or Frank know.
>
>         --Rafael
>
>         *From:*[email protected]
>         <mailto:[email protected]>
>         [mailto:[email protected]
>         <mailto:[email protected]>] *On Behalf Of *Jukka
>         Jylänki
>         *Sent:* Monday, October 6, 2014 10:07 AM
>         *To:* Frank Olivier
>         *Cc:* [email protected]
>         <mailto:[email protected]>; public webgl
>         *Subject:* Re: [Public WebGL] IE11
>
>         Hi Frank,
>
>         I posted one such bug item about IE11 performance to
>         connect.microsoft.com <http://connect.microsoft.com>, but it
>         was closed without action and later deleted. It was numbered
>         810215 and the title was "IE11 performance is worse than FF,
>         Chrome or Opera in Emscripten WebGL benchmark.". At the time
>         when I did the benchmarks, the results looked like this:
>         https://dl.dropboxusercontent.com/u/40949268/emcc/10kCubes_benchmark/10kCubes_results_20130312.html
>         . Perhaps things have changed since then. You can run the
>         benchmark in one of the links on the page. Also, here is more
>         recent interactive version of the same application:
>         https://dl.dropboxusercontent.com/u/40949268/emcc/10kCubes_vsync/10kCubes.html
>         (It starts out with setTimeout(0)-based rendering, tap B once
>         to get requestAnimationFrame-based rendering).
>
>         For your convenience, here is a zipped build of the
>         interactive version:
>         https://dl.dropboxusercontent.com/u/40949268/emcc/10kCubes_vsync/10kCubes_vsync.zip
>         .
>
>         Best,
>
>          Jukka
>
>         2014-10-06 19:48 GMT+03:00 Frank Olivier
>         <[email protected]
>         <mailto:[email protected]>>:
>
>             Wrt: “Javascript is still slower in IE11” – We’re very
>             interested in scenarios where we can improve Javascript
>             performance; if you can point us to scenarios, we’d
>             appreciate it.
>

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